![How to develop your training and education facility how-to-develop-training-and-education-facility](https://www.noldus.com/static/images/core-blog/how-to-develop-training-and-education-facility.jpg)
How to develop your training and education facility
The use of video in education can be very helpful to develop required technical skills, soft skills, and specialized knowledge.
![Research Examples of Developmental Psychology research-examples-of-developmental-psychology](https://www.noldus.com/static/images/core-blog/research-examples-of-developmental- psychology.jpg)
Research Examples of Developmental Psychology
When you are studying developmental psychology, you’re studying how people grow and develop, all the way from childbirth to the end of their lifespan. What are examples of developmental psychology?
![How to debrief a training session how-to-debrief](https://www.noldus.com/static/images/core-blog/how-to-debrief-1702547127.jpg)
How to debrief a training session
What is debriefing, what to expect of debriefing, how to debrief a training session, and why is using a video feedback tool helpful?
![Observing effective leadership and teamwork observing-effective-leadership-teamwork](https://www.noldus.com/static/images/core-blog/observing-effective-leadership-teamwork-1701168303.jpg)
Observing effective leadership and teamwork
How do organizations, leaders, teams, and employees work together to ensure efficient improvements and effective changes? The OBCC team combined video-based behavioral observations and physiological measures to examine this.
![Round Robin design: a pragmatic approach to dyadic interaction research round-robin-dyadic-interactions](https://www.noldus.com/static/images/core-blog/round-robin-dyadic-interactions-1701258843.jpg)
Round Robin design: a pragmatic approach to dyadic interaction research
In the exploration of dyadic interactions within psychology research, the Round Robin design emerges as a practical and essential piece of methodology.
![How students can learn through hands-on experience observing-students-behavior](https://www.noldus.com/static/images/core-blog/observing-students-behavior-1700061523.jpg)
How students can learn through hands-on experience
In the field of engineering, practical experience is highly important. Students need to work with state-of-the-art equipment. However, often resources are limited. Might Virtual Reality (VR) provide a solution?
![Facial mimicry and social cognition in children with autism spectrum disorder facial-mimicry-autism-spectrum-disorders](https://www.noldus.com/static/images/core-blog/facial-mimicry-autism-spectrum-disorders.jpg)
Facial mimicry and social cognition in children with autism spectrum disorder
When we want to understand each other better, we tend to copy one another's facial expressions. How does this work in children with autism spectrum disorder? In this blog post, you’ll learn more about facial mimicry in ASD.
![From start to finish: decreasing abandonment when self-designing a product self-design-feedback-and-abandonment](https://www.noldus.com/static/images/core-blog/self-design-feedback-and-abandonment-1698067845.jpg)
From start to finish: decreasing abandonment when self-designing a product
Research shows that we like to design your own products, but often abandon the process before we're done. Does it help to provide feedback, and if so, what type of feedback works best?
![Why measuring behavior is awesome (+3 examples to prove it) why-measuring-behavior-is-awesome](https://www.noldus.com/static/images/core-blog/why-measuring-behavior-is-awesome-1633088665.jpg)
Why measuring behavior is awesome (+3 examples to prove it)
As ways to behave are numerous and we are a curious species, people have been measuring behavior for centuries now. So, why is measuring behavior awesome? These 3 examples prove it.
![Design your own product: consumer experience and abandonment behavior self-design-abandonment-behavior](https://www.noldus.com/static/images/core-blog/self-design-abandonment-behavior-1695641399.jpg)
Design your own product: consumer experience and abandonment behavior
Researchers Krause and Franke studied how our experiences change while designing our own products. How do these experiences influence whether we finish a product or abandon the process?