The science behind your emotions
Have you ever wondered where your emotions come from? Let’s dive into the science behind our emotions and discover how our brain and body work together to make us feel.
Read More arrow_forwardMeasuring cognitive functions in a virtual reality environment is now possible with the tool professor Besnard and his colleagues developed.
This blog is written by Professor Stéphane Besnard. He and his colleagues from the University of Caen, Normandie, France, developed a tool to measure cognitive functions in a virtual reality environment.
If you are interested in using such a tool, please contact Arjan Veenboer ([email protected]).
Investigating human behavior is challenging, especially if you want to do this in a natural or realistic environment. Studying social interactions, investigating the ergonomics of a workstation, or monitoring a patient at home for follow-up purposes or for early screening of disease symptoms are a few examples of that. Within this kind of research obstacles such as technological challenges, expansive costs, and a lack of standardization remain.
When we want to test even more specific and complex brain functions like spatial cognition, multitasking skills, and cognitive saturation in an active way, we face several limits again. Current tools like questionnaires (“Do you often get lost in the city?”) are unreliable, weakly sensitive, and unable to scale all the subjective aspects that this method involves.
Virtual Reality (VR) may offer a very good compromise with great potential for neuroscience research. Indeed, virtual reality may now become an easy way to calibrate or standardize complex tasks in immersive environments. However, how can researchers easily apply VR?
A few years ago, our research team started from the need to compare spatial memory deficits in patients suffering from vestibular pathology with our vestibular-deficient animal models. Vestibular patients suffer from cognitive troubles (disorientation, loss way, self-perception troubles, and even symptoms that may be related to psychiatric syndromes) that are not routinely investigated by clinicians.
Although, it was easy to test our animal models in physical calibrated mazes, such as T-maze, Y-maze, Eight radial maze, and Morris Water Maze [1,2,3,4], we didn’t have any similar evaluation with our patients. The current neuropsychological tests were not sensitive enough and could not be compared to rodent testing.
The search for more complex tests in 2D and 3D, without any commercial solution, did not yield a good match. Therefore, in collaboration with our Virtual Reality department we developed three first tests in 3D VR, similar to rodent mazes. We then validated on control subjects whether these tests allowed orientation and spatial memory learning evaluation [5].
Next, we developed protocols to investigate specific orientation impairments in patients suffering from a vestibular pathology. The vestibular system is the sense organ of gravity related motion perception. In case of vestibular pathology or microgravity conditions, the sensors of the vestibular organ are damaged or become not functional respectively. For example, this happens to astronauts when they are in space, their spatial orientation gets impaired [6]. We developed protocols testing attentional abilities and orientation in microgravity during parabolic flights [7].
In the context of microgravity studies, we work more globally on Human’s Adaptation in Extreme Environment. Therefore, we need to specifically explore complex brain functions and have an individual cross-sectional approach by combining a complete assessment from physiological parameters to emotional and cognitive functions as well.
It is now extended to study cognitive, physiological functions, and locomotor activity during a scientific expedition (www.deeptime.fr) combining quantitative parameters (heart rate, electromyographic activity, or postural/balance control) with psychological questionnaires and 3D virtual reality testing (emotion and spatial cognition) programmed from VR Maze. The results of this study are foreseen by the end of 2021.
VR Maze is a software solution, which allows you/scientists, without infographics and programming expertise, to easily design any experimental protocol in 2D or 3D in an interactive 3D virtual environment. VR Maze displays tasks on a computer screen, virtual reality headset, or complex Cave-type system/immersive room.
We have developed this tool to enable unlimited evaluations of performances or deficits of brain functions (cognition, emotion, attention, memory, etc.). It offers the possibility to combine a questionnaire-based assessment with a more sophisticated assessment using 2D and 3D tests.
VR Maze offers the same tests as those used with rodents (Morris pool, eight-branch maze, inverted T-maze, etc.) in 2D and 3D, enabling research units working with animal models to evolve towards human and patient exploration. Moreover, VR Maze can reproduce in-situ environments in a lab or work directly in extreme environments.
The analysis module of VR Maze combines all the variables measured during VR tests, such as:
These variables can be combined with external parameters synchronously recorded from our data acquisition systems (ECG, EMG, EEG, gravity and pressure centers, etc.) and/or can be synchronized to stimulation modules (e.g. vestibular sensory stimulation). All the recorded data is then filtered on demand and compared to produce a highly accurate result extraction.
VR Maze is now opened up to create environments specific to your needs. From simple mazes to explore spatial memory and orientation skills, to scenarios to explore the effectiveness of rehabilitation or hypnosis protocols, to specific dedicated professional environments.
VR Maze has been designed to push the limits of human behavioral exploration in multiple areas, for example:
3D antic environment for spatial navigation and memory
Virtual health care unit for learning or testing
Virtual boat for specific professional learning and spatial strategy
References
Have you ever wondered where your emotions come from? Let’s dive into the science behind our emotions and discover how our brain and body work together to make us feel.
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A new Frontiers in Molecular Neuroscience publication, coauthored by Noldus’ Jason Rogers, examines whether a very small cortical disruption can generate epilepsy. The study sought to explore how focal changes shape both neural function and behavior.
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We are in a pandemic where most of us are forced to change our daily behavior. Fortunately, we have our neocortex: it gives us considerable flexibility and creativity in adapting to a changing environment.
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